Project64 Git (2019/08/21) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* Fix some warnings/errors in android build
* Merge pull request #1645 from LuigiBlood/ddrevamp_fix
* [Disk] Undo changes to compile 64DD Settings Page
* Merge pull request #1644 from LuigiBlood/ddrevamp
* [Disk] Add Disk Drive Settings file
* Merge pull request #1643 from shygoo/exc-bp-intr-float
* [Debugger] Add breakpoints for specific interrupts and FP exceptions
* Fix compile error
* Merge pull request #1641 from LuigiBlood/ddrevamp
* [Disk] Add more failsafe in case of invalid offsets
* [Disk] Perform Filesize check for D64 files, remove useless check
* [Disk] Handle D64 RAM Save (expand RAM Area internally)
* [RDB] Add Dezaemon 3D Dev Expansion Disk
* [RomList] Properly Byteswap a Development Disk
* [Rom] Use Base Game Save File if loaded both a disk and cart
* [RDB] Remove Mandatory 8MB RAM from ROMs with disk support
* [RDB] F-Zero X Expansion Kit use same settings as F-Zero X
* [Rom] Do not load ROM settings if a disk is loaded
* [RDB] Dezaemon 3D use 8MB for Development Expansion Disk
* [Disk] Make sure to avoid Saving RAM file if there's no RAM Area available + fix D64 Save Area
* [Lang] Add Disk Save Type Translations
* [Core & UI] Add RAM Area Only (*.ram) Disk Save Type
* [RDB] Add Randnet Disk Rev. 01
* [Lang] Update English and French Languages
* [UI] Add 64DD Tab in Options
* [RomBrowserClass] Fix "Play Game with Disk" to stop appearing for Disk games.
* [RDB] Change Idents for all Disk games
* [Core] Perform more thorough disk validity checks & change DiskIdent for Config/RDB
* [Disk & N64Class] Handle Combo Loading with development disks without TOOL IPL
* [Core & UI] Handle and Select IPLs depending on Disk Country Code
* [Disk] Fix Loading Disks without Disk ID
* [Disk] Perform heuristics to find System Data and Disk ID for *.ndd
* [Disk] Support D64 Master Disk Format
* [Rom] Enable 64DD hardware when using 64DD IPL standalone
* [Rom] Use IsLoadedRomDDIPL
* [RDB] Change 64DD IPL Idents and add TOOL IPL
* [Rom] Support CRC calculation for 64DD IPLs
* [Disk] Treat 64DD TOOL IPL as seperate
* [Disk] Handle Sector & Sector Size in AddressBlock function (for future D64 support)
* [Disk] Fix Disk Header Allocation
* [Disk] Remove MAME Format Conversion Code, support SDK format on its own
Download: Project64 Git (2019/08/21) x86
Download: Project64 Git (2019/08/21) x64
Source:Here
2019-08-21
I don't see any updates for the Android build despite those changes mentioning Android
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