![EmuCR: higan EmuCR: higan](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTnuf9MjE8LvcKj2LNL6Dy5oofEpslKzznoCcv-KRy9UHofsMHtn9t8tiDdCWIi4FFAALDN5DIsRTc1ImnV9e2uVPkiDJk5CuNjOkgNmJs66qrHjGN3UykJqZyVfUkN1sWRm_JH9bGUgo/s1600/logo.png)
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
higan Changelog:
* Update to v106r175 release.
byuu says:
- ruby: fullscreen support for Windows OpenGL 3.2, DirectDraw 7.0, GDI drivers
- ruby: output(width, height) support for all drivers on all platforms
- hiro: improve focus capture for Canvas and Viewport widgets
- hiro: added two hotfixes for the macOS Cocoa target [Sintendo]
- higan, bsnes: focus the viewport after leaving fullscreen exclusive mode
- freebsd: moved from GCC 8.2.0 to Clang 6.0.1
- higan: added video display emulation option to Famicom and Mega Drive cores
The reason I moved to Clang was because GCC keeps deadlocking my FreeBSD system.
I don't know if it's GCC's fault, or suddenly running 32 copies of any high-CPU
usage program, heh. But at any rate, it's worth a try. The performance is the
same, but compilation takes a tiny bit longer with Clang.
Download: higan v106r175 x64
Source: Here
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