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EmuCR: Snes9xSnes9x Git (2019/06/27) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x Git changelog:
* Merge pull request #523 from yoffy/unmacro-tile
* Fix build failure on gtk.
* Fix build failure on libretro.
* tile: Divide instantiations. This enables parallel compilation.
* Fit variable type width.
* Define alwaysinline to PIXEL functions.
* Use alwaysinline with COLOR functions in gfx.h, MATH functions in tile.cpp, and CachedTile class in tile.cpp.
* Merge `FORCE_INLINE` macro to `alwaysinline` into port.h.
* Try to fix syntax error.
* Fix syntax error.
* Remove unused line.
* Unmacro GET_CACHED_TILE, IS_BLANK_TILE and SELECT_PALETTE.
* Remove top-level #include.
* Remove second-level #inclue and third-level #include.
* Remove tile drawing facade functions.
* Unmacro DRAW_TILE.
* Merge macro OFFSET_IN_LINE.
* Unmacro DRAW_PIXEL Hires.
* Unmacro DRAW_PIXEL Normal1x1.
* GTK: Tweak onscreen 'g' a bit.

EmuCR: Snes9x

Download: Snes9x Git (2019/06/27) x86
Download: Snes9x Git (2019/06/27) x64
Source: Here



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