rpcs3 Git (2019/06/16) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git Changelog:
* cellPad: set len to 0 if pads are being intercepted by the system
* cellMsgDialogAbort: don't call on_close and properly re-enable pads
* cfg: Default MSAA level to auto
* vk: Fixup for missing resource reference
* vk: Do not use pixel_center_origin as its use is explicitly restricted by spec
* vk: Avoid submitting wrong sample count in overlay passes
* vk: Simplify WCB heuristics and fix out-of-bounds access
* rsx: Typo fix
* rsx: Force invalidate of children by issuing a resolve notification whenever the parent is written to
* vk: Fix WCB for antialiased memory
* vk: Add some missing barriers
* rsx: Fix typo
* rsx: Attempt to reduce stencil load overhead for nvidia cards
* vk: Improve overlay passes for resolve/unreolve
* rsx/fp: Ease pressure on fragment shaders when emulating clamp16
* vk: Clean up WCB readbacks when resource is multisampled
* rsx: Correctly count number of valid entries if there are broken entries in the cache
* rsx: Add option to toggle MSAA
* rsx: Re-enable optional sample-to-pixel transformation
* rsx: Fixup for resolution scaling support
* rsx: Enable MSAA
* rsx: Fix AA coordinate transforms
* rsx: Refactoring and cleanup after d3d12 separation
* d3d12: Remove all shared code with other backends
* rsx: Remove surface aa_mode hacks
Download: rpcs3 Git (2019/06/16) x64
Source: Here
2019-06-16
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