![EmuCR: mGBA EmuCR: mGBA](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj47EVn1kmm70EmyURLBSKw_DsWphiVUGezeqNjTecFvG7QKJpIYdidju_BzvUe3eLQJphT1DSC3VtduDMMI68cSewdeAbqaJnMbP49pXlZf87mYPMVkDvx8dRZiAopjb9AGjiMaAZ155M/s1600/1.png)
Features:
* GBA Video: Fix some GL handle leaks
* GBA Video: Window interpolation
* GBA Video: Fix GL degenerate windows
* GBA Video: Move bldy to WINDOW tex
* GBA Video: Fix GL mode 2 distortion
* Qt: Fall back to 1.4 if 2.x context is bad
* Qt: Fix Windows build
* GL: Fix FreeBSD build
* CHANGES: Update
* Merge branch 'feature/hwrender'
* GBA: Fix hi-res videos
* GBA Video: GL screenshots
* GBA Video: Fix GL sprite window blending
* OpenGL: Reset clear color as needed
* GBA Video: Massively simplify compositing
* Qt: Fix hwaccel settings
* GBA Video: Fix 256-color sprites in GL renderer
* OpenGL: Fix frame sizing regression
* GBA Video: Fix VAOs on Nvidia
* GBA Video: Minor GL cleanup
* OpenGL: Use VAOs
* Qt: Port to QOpenGLWidget
* Qt: Reduce flickering by resizing less often
* Qt: Reload GL context on main thread after shutting down painter
* CMake: Fix Windows build issues
* Qt: Add settings for enhancements
* Core: Improve OpenGL integration, update Qt to use improvements
* GBA Video: GL OBJWIN
* GBA Video: GL compatibility fixes
* GBA Video: Clean up GL uniforms
* GBA Video: Windows in GL
* GBA Video: Initialize GL backgrounds better
* GBA Video: GL better blending and finalization
* SDL: Fix initialization ordering issues
* GBA Video: GL semitransparent OBJs
* GBA Video: Add transformed objects to GL
* GBA Video: Add per-pixel flags in GL
* GBA Video: GL sprite initial work
* GBA Video: Mode 2 cubic interpolation
* GBA Video: GL cleanup, initial work on blending
* GBA Video: Basic interpolation for GL renderer
* Core: Some texid plumbing
* Core: Begin on video scale hack
* GBA Video: Add GL mode 2
* GBA Video: Pass disabled layers through proxy
* GBA Video: Better batching/depth testing
* GBA Video: Finish GL mode 0 renderer
* GBA Video: Mostly functional mode 0 GL renderer
* GBA Video: Start mode 0 GL renderer
* GBA Video: Move video registers and structs into common file
* GBA Video: Begin fleshing out GL renderer
* GBA Video: Start GL renderer
* Feature: More video logging plumbing
* Qt: Add VideoProxy
* Fixed link cable stability
* Implement atomic macros for win32
* Use atomic functions in more places
mGBA Git Changelog:
* Res: Update nointro.dat
* GBA Video: Move window drawing to a shader
* GBA Video: Replace palette texture with uniforms
* CHANGES: Fix bugzilla link
* GBA Video: Fix alpha issues on GL output texture
* Switch: Interframe blending
* Qt: Update German GUI translation
* Qt: Fix loading shaders while game is not running
* OpenGL, Qt: Add interframe blending
* Switch: Pixel-accurate should default to aspect-full if it exceeds screen dimensions
Download: mGBA Git (2019/05/28)
Source: Here
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