Jpcsp Git (2019/05/28) is compiled. JPCSP is a PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp Git changelog:
* LLE for display: progress for support of PSP 3000
* LLE: progress on IPL reboot
* Forgot this change in previous commit
* LLE for PSP 3000: progress on display hardware emulation
* LLE for NAND: added debug information for ID Storage pages
* LLE for NAND: added debug information for ID Storage pages.
* Fixed _sceKernelExitThread()
* LLE: small improvements in Ddr hardware emulation
* LLE: small improvements in Syscon hardware emulation
* Small compiler improvement: compile LWL, LWR, SWL and SWR MIPS
* LLE: improve remap of 0xBFD00000 to 0xBFC00000, also remove the code
* Start scripts for 64 bits: increased available memory from 1GB to 2GB.
* Small improvements to try to reduce the memory usage when running LLE
* Memory optimization when loading a large PBP file
* LLE: progress on IPL reboot for CIPL flasher
Download: Jpcsp Git (2019/05/28) x86
Download: Jpcsp Git (2019/05/28) x64
Source: Here
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