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BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* Squash merge #1505 - set socketServer IP/port via Lua (resolves #1495)
* Merge pull request #1568 from TASVideos/unix_prep
* Add CurrentOS check paired with the one in MainForm.Events.cs
* Remove Virtu.csproj references from solution (because they shouldnt be there - my bad)
* Add build scripts for Unix
* Add additional CurrentOS checks
* Remove #if WINDOWS, using runtime check where applicable
* Refactor CurrentOS usage in Sound
* Refactor CurrentOS usage in Throttle
* Refactor ScreenSaver
* Rename PlatformLinkedLibSingleton and children
* Refactor PlatformLinkedLibSingleton and replace RunningOnUnix with CurrentOS
* Misc. refactoring
* Don't bother checking for Windows prereqs on Unix
* Inline PlatformSpecificMainLoopCrashHandler and implentations
* Update EmuHawkMono.sh
* Remove unused shell script
* Update .gitignore
Download: BizHawk Git (2019/05/29)
Source: Here
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