yuzu Git (2019/04/23) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #2383 from ReinUsesLisp/aoffi-test
* gl_shader_decompiler: Use variable AOFFI on supported hardware
* gl_device: Implement interface and add uniform offset alignment
* Merge pull request #2420 from lioncash/audctl
* service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
* Merge pull request #2403 from FernandoS27/compressed-linear
* Support compressed formats on linear textures.
* Merge pull request #2411 from FernandoS27/unsafe-gpu
* make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.
* Implement IsBlockContinous
* Use ReadBlockUnsafe for fetyching DMA CommandLists
* Document unsafe versions and add BlockCopyUnsafe
* Use ReadBlockUnsafe for Shader Cache
* Use ReadBlockUnsafe on TIC and TSC reading
* GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe
* Merge pull request #2400 from FernandoS27/corret-kepler-mem
* Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
* Use WriteBlock and ReadBlock.
* Implement Block Linear copies in Kepler Memory.
* Correct Kepler Memory on Linear Pushes.
Download: yuzu Git (2019/04/23)
Source:Here
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