rpcs3 Git (2019/04/25) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.
rpcs3 Git Changelog:
* rsx: Fix VP writes to CC with a MOV instruction
* rsx: Fragment shader decompiler cleanup
* "rsx: Ignore argument sign for SQRT operations"
* rsx: Simplify use of some mixed input functions using OPFLAGS to avoid implicit conversions
* rsx: Fragment decompiler fixups
* rsx: Proper workaround for broken DIVSQ instruction on realhw
* rsx: Compensate for nvidia's low precision attribute interpolation
* rsx: Improve accuracy of shadow compare Ops when non-integer depth formats are used
* vk: Skip feature check if extension is not supported
* rsx: Shader decompiler cleanup and improvements
* rsx: Use native half float types if available
* rsx: Implement strict clamp16 operation needed for NVIDIA cards
* LLVM DSL: expression matching (preview 2)
* LLVM DSL: implement expression matching (preview)
* SPU LLVM: add match_vr<> template
* SPU LLVM: add get_vrs<> template
* LLVM DSL: rewrite zshuffle, shuffle2, build
* LLVM DSL: rewrite splat, fsplat, vsplat
* LLVM DSL: rewrite extract and insert
* SPU LLVM: minor bitcast cleanup
* LLVM DSL: rewrite add_sat and sub_sat
* Rewrite cpu_translator::rol, add fshl and fshr
* Remove cpu_translator::scarry, cpu_translator::merge
* LLVM DSL: rewrite bitcast, zext, sext, trunc, select, min, max ops
* LLVM DSL: fix pointer type traits
* LLVM DSL refactoring
* Qt: also spawn exit game dialog if rpcs3 is closed (e.g. by accident)
* Qt: force always on top to fix dialogs appearing behind the game window
* Qt: go out of fullsceen if exit game pop up is triggered
Download: rpcs3 Git (2019/04/25) x64
Source: Here
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