Dolphin Git 5.0-9852 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #7905 from stenzek/vulkan-cleanup
* Vulkan: Simplify perf queries using vkGetQueryPoolResults
* Vulkan: Fix barrier validation layer errors for bounding box
* Vulkan: Fix validation layer error for unbound texture layouts
* TextureCacheBase: Fix possible crash on shutdown with deferred EFB copies
* Vulkan: Simplify command buffer fence tracking
* Merge pull request #7869 from stenzek/d3dcommon
* D3D11: Make stateman a unique_ptr
* VertexManagerBase: Increase vertex/uniform buffer sizes
* VideoBackends: Verify validity before doing full renderer init
* D3D11: Use ComPtr smart pointer where possible
* D3D11: Use D3DCommon where appropriate
* Add D3DCommon (shared code between D3D11 and D3D12)
* Vulkan: Use Common::DynamicLibrary
* Common: Add DynamicLibrary helper class
* ShaderCache: Don't create invalid logic op pipelines
* ShaderCache: Set correct primitive in dummy ubershader pipelines
* RenderBase: Add EFBHasAlphaChannel() helper
* Merge pull request #7733 from stenzek/update-moltenvk
* Externals: Update MoltenVK to SDK version 1.1.101.0
* Merge pull request #7937 from Techjar/netplay-defer-efb-invalidation
* NetPlay: Synchronize EFB access cache options
* Merge pull request #7904 from stenzek/do-the-atomic-shuffle
* PixelShaderGen: Use subgroup reduction operations for bounding box
* Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
* OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
* Merge pull request #7894 from Tilka/massage_ini
* GameSettings: fix Enjoy your massage! textures
* Merge pull request #7895 from stenzek/framebuffer-corruption
* FramebufferManager: Don't discard in ReinterpretPixelData
* Merge pull request #7915 from stenzek/bbox-scaled-update
* VideoBackends: Scale bounding box rectangle in the pixel shader
Download: Dolphin Git 5.0-9852 x64
Download: Dolphin Git 5.0-9852 Android
Source: Here
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