DeSmuME Git (2019/03/18) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME Git Changelog:
* OpenGL Renderer: Fix bug where resizing the framebuffer may cause subsequent rendering to fail. This bug affected OpenGL 3.2 only. (Regression from commit fa8cf5a.)
* Cocoa Port: Fix bug where the HUD would appear smaller than intended on Retina displays.
* Firmware: Initializing the fake firmware and applying the firmware settings from an internal firmware config struct are now split into separate operations. This allows the user to freely choose between using internal firmware config or using an external firmware.dfc file for their firmware settings, regardless of whether or not they are booting from external firmware. Fixes #259.
* actually limit mic samples to 254
* support recording mic samples in header and current mic sample selection. tested reading and writing, but no more thoroughly than that. this requires a new movie version (mic sample selection stored kind of like an analog coord, a 3-digit number in dsm)
* fix warnings from weird code
* fix warnings and 64bit problems
* fix printf warning
* winport - support multiple mic samples, selected with new hotkeys
* fix warnings
* quick fix to stop OSD from crashing if we try to print a line to the OSD before the frontend is fully initialized
* get rid of printf warnings
Download: DeSmuME Git (2019/03/18) x86
Download: DeSmuME Git (2019/03/18) x64
Source: Here
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