yuzu Git (2019/02/28) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #2174 from lioncash/fwd
* service/hid: Amend forward declaration of ServiceManager
* Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer
* vk_stream_buffer: Remove copy code path
* vk_stream_buffer: Implement a stream buffer
* vk_resource_manager: Minor VKFenceWatch changes
* Merge pull request #2121 from FernandoS27/texception2
* Devirtualize Register/Unregister and use a wrapper instead.
* Corrections and redesign.
* Fix linux compile error.
* Remove NotifyFrameBuffer as we are doing a texception pass every drawcall.
* Remove certain optimizations that caused texception to fail in certain scenarios.
* Bug fixes and formatting
* rasterizer_cache_gl: Implement Texception Pass
* rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces.
* rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.
* rasterizer_cache_gl: Notify on framebuffer change
* rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister
* Merge pull request #2172 from lioncash/reorder
* vk_memory_manager: Reorder constructor initializer list in terms of member declaration order
* gl_rasterizer: Reorder constructor initializer list in terms of member declaration order
* Merge pull request #2163 from ReinUsesLisp/bitset-dirty
* maxwell_3d: Use std::bitset to manage dirty flags
* Speed up memory page mapping (#2141)
* Merge pull request #2176 from lioncash/com
* audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_init
* Merge pull request #2169 from lioncash/naming
* audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameter
* Merge pull request #2170 from lioncash/emu-window
* core/frontend/emu_window: Make ClipToTouchScreen a const member function
* Merge pull request #2161 from lioncash/handle-table
* kernel/handle_table: Make local variables as const where applicable
* kernel/handle_table: Allow process capabilities to limit the handle table size
* kernel/handle-table: In-class initialize data members
* kernel/handle_table: Resolve truncation warnings
* Merge pull request #2168 from lioncash/cubeb
* externals: Update cubeb to 6f2420de8f155b10330cf973900ac7bdbfee589d
* Merge pull request #2167 from lioncash/namespace
* common/math_util: Move contents into the Common namespace
* common/vector_math: Move Vec[x] types into the Common namespace
* common/quaternion: Move Quaternion into the Common namespace
* Merge pull request #2171 from lioncash/pragma
* gl_shader_disk_cache: Remove #pragma once from cpp file
Download: yuzu Git (2019/02/28)
Source:Here
2019-02-28
Tags:
Console,
Dev_Build,
NintendoSwitch,
yuzu
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