2019-01-20

BizHawk Git (2019/01/20)

EmuCR: BizHawkBizHawk Git (2019/01/20) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* for some reason in 482a3ab8f6af9dfbd75ff84694bdfbce8ade62f1 I changed the sln to have x64 and x86 projects instead of anycpu. maybe I had a good reason for that, but I didn't write it in that commit, and so I'm reverting this until someone articulates a good reason
* Merge pull request #1419 from upthorn/master
* Merge branch 'master' of https://github.com/Upthorn/Bizhawk
* Fix appveyor build error by removing use of C#7 features.
* Merge branch 'master' of https://github.com/TASVideos/BizHawk
* Remove vestigial hard-coded Ecco 2 tool
* Merge branch 'master' of https://github.com/TASVideos/BizHawk
* External tools no longer crash on loading new ROM
* Working types now allow implicit conversions from longs.
* Merge branch 'master' of https://github.com/Upthorn/Bizhawk
* Fixed an infinite recursion in the implicit conversions of the working types
* Created some working small integers to bypass C#'s hatred of 8bit and 16bit arithmetic.
* Unrename SetExtraPadding methods.
* Removed project references to old, unrefactored files that no longer exist.
* Merge branch 'PluginDev'
* Completely refactored PluginAPI to extend ApiHawk. Ecco2AssistantPlugin is now an external tool.
* Uncomment mapdumping code.
* Commented out extraneous member.
* Merge branch 'master' into PluginDev
* Significant updates to example Ecco 2 plugin.
* Minor revisions to plugin API
* An example plugin. Hard-coded for now.
* Some plugin interface libraries, and further refactoring.
* Further plugin interface design/development work
* Remove extraneous non-existent file/folders from project.
* Initial API Work
* Merge branch 'master' of https://github.com/TASVideos/bizhawk
* Allow clientapi to modify GameExtraPadding, not just ClientExtraPadding
* Allow alpha to matter in screenshots.
* GPGX trace no longer crashes when executing from M68K RAM.
* Allow signed display of fixed point values.
* TAStudio: Update window name when using saveas, Fixes #1444
* TAStudio: Ask to override existing bk2 file when exporting
* TAStudio: Fix some bugs in new from menues
* Merge pull request #1439 from TASVideos/subneshawkfixattempt
* SubNESHawk: Add ppu cycle to tracer
* SubNESHawk: Add subframe reset
* SubNEShawk: Add VBL Count to BK2 movie header
* SubNESHawk: Fix up FPS viewer
* SubNESHawk:
* SubNESHawk: fix gambatte frameadvancepost, allow ppuviewer and nametableviewer
* SubNESHawk

Download: BizHawk Git (2019/01/20)
Source: Here

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