2018-12-21

PCSX2 Git (2018/12/21)

EmuCR: PCSX2PCSX2 Git (2018/12/21) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* GSdx: Purge GSC_Black crc hacks.
* GSdx: Move GSC_GTASanAndreas crc hack to aggressive state.
* GSdx: Adjust GSC_DemonStone crc hack.
* GSdx: Purge GSC_SuikodenTactics crc hacks.
* GSdx-gui: Might bea good idea to also change Auto to Automatic for interlacing option to keep it consistent with the other options.
* GSdx-gui: Add Default name tags to default options for Anisotropic Filtering and Interlacing.
* GSdx: Purge GSC_LordOfTheRingsTwoTowers crc hacks.
* GSdx: Move GSC_MetalGearSolid3 to Aggressive crc state.
* GSdx-gui: Update MSAA tooltip.
* tfx.fx: Remove commented out code in clamp_wrap_uv function.
* GSdx: Remove some crc hacks for GSC_IkkiTousen.
* gsdx-osd: Update m_font to use unique_ptr
* GSdx: Add color to OSD, move it to its own tab, and change the widget defaults on the dialog box.
* gsdx-osd: Update Linux dialog
* gsdx-osd: Update osd gui
* gsdx-osd: Add support for custom colors
* gsdx-osd: Rename log speed to log timeout
* gsdx-osd: Switch to opacity
* gsdx-osd: Scale based on window size
* gsdx-d3d11: Port RenderOsd function from opengl to support osd on d3d11
* gsdx-d3d11: Port OSD shader from OGL
* convert.fx: Add color support to IA
* gsdx-osd: Update manager to support DX11
* GSdx-d3d11: Adjust DATE code, and remove rtCopy.
* tfx.fx: Remove datst (DATE), and RTCopy.
* GSdx: Set some enum values correctly.
* GSdx-gui: Remove some leftover D3D9 code in the gui.
* GSdx: Adjust some of the crc hacks comments and what category they fall under.

Download: PCSX2 Git (2018/12/21)
Source: Here

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