yuzu Git (2018/11/27) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #1806 from ReinUsesLisp/morton-fixup
* morton: Fixup compiler warning
* Merge pull request #1804 from lioncash/cast
* gdbstub: Silence value truncation warning within FpuWrite()
* Merge pull request #1805 from lioncash/resource
* svc: Implement svcSetResourceLimitLimitValue()
* svc: Implement svcGetResourceLimitCurrentValue()
* svc: Implement svcGetResourceLimitLimitValue()
* svc: Implement svcCreateResourceLimit()
* Merge pull request #1794 from Tinob/master
* Limit the amount of viewports tested for state changes only to the usable ones
* Add support for viewport_transfom_enable register
* Merge pull request #1723 from degasus/dirty_flags
* gl_rasterizer: Skip VB upload if the state is clean.
* GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
* Merge pull request #1713 from FernandoS27/bra-cc
* Implemented BRA CC conditional and FSET CC Setting
* Merge pull request #1798 from ReinUsesLisp/y-direction
* gl_shader_decompiler: Implement S2R's Y_DIRECTION
Download: yuzu Git (2018/11/27)
Source:Here
2018-11-27
Tags:
Console,
Dev_Build,
NintendoSwitch,
yuzu
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