![EmuCR: Play! EmuCR: Play!](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLunEjExeuXa-qT6iext2p0E2zCq77INo-QlGTOVMNte-K9uPyHixl5WhUxad6XtZvwvUNpg0YKi0uqJ_0jVx3p7Cf4F4Qc1LXdbZbETTELiI5vB2mVevWFOpXdKPV6FfJ42Ifwe-3vlw/s1600/Play++++About.png)
Play! Git Changelog:
* Code style fixes.
* Fix stability and performance issues with OSX GamePadDeviceListener.
* Merge pull request #722 from Zer0xFF/qt_osx_gamepad_dev
* Qt: OSX: fix filter condition for DS3/4
* Qt: OSX: check pointer value validity
* Disconnect input from game when gamepad config dialog is opened
* Qt: Linux: pass m_filter as a reference to CGamePadInputEventListener
* Fix linux build
* Cleanup
* Cleanup
* Qt: OSX: set binding when using raw hid input
* Qt: OSX: DS3 BT support
* Cleanup
* Qt: OSX: refactoring to support many custom HID configs
* Qt: OSX: cleanup
* Qt: OSX: DS4 BT support
* Qt: Simplify type report, as we wont have IOHIDElementRef when using raw hid data
* Cleanup
* Qt CGamePadDeviceListener filter is toggable
* Qt: reuse the same instance of CGamePadDeviceListener for gamepad configuration
* Qt_OSX: Set initial pad values on gamepad connect
* initial OSX Qt GamePad support
* Build using Xcode 9.4 image on TravisCI.
* Update RSQRT code to update D flag properly.
* Use define instead of hardcoded value.
* Set D flag when division by 0 is encountered.
* Remove hard-coded values.
![EmuCR: Play! EmuCR: Play!](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6u7Wxb8iPdI-TBzHONE2A4wx7VkCUvEjA3IR2010tl_JtzJvFyiubrH4G7KvyVs739MKElCZVh2ximXQe7ULdJa7TjPUG6DnZAYhPC7pYEFwOk-Qs3TzUyHLpJdEMTyKe9KZqA5h_N60/s280/Play++++About.png)
Download: Play! Git (2018/11/11) x86
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