![EmuCR:DeSmuME EmuCR:DeSmuME](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt43oPotE7XrC0vyzfWTqwTLlAVbWjN4GQm8qcg3Tea6_nsaMz6XY6p89YoSOFyUuk4i4EEjMV6_1iiTXs7bVzmMsWH6aHfTwkgFqpmQ71SrT-APqeZMgvPSv-Pdy8AhC0YdHG9yCN3La4/s320/desmume-135.png)
DeSmuME Git Changelog:
* SoftRasterizer: Fix build issues on Windows. (Regression from commit 21f04c9.)
* SoftRasterizer: Do some minor improvements to both performance and code size.
* Merge pull request #224 from Jules-A/WinOglCompatUI
* Revert pointless changes that only saved a few lines.
* Remove unneeded bool initialisation and now that ini values are sanatized comboboxes can be initialised and set in a loop to save a few lines.
* Ughh... get rid of the extra semicolon...
* Fix label variable naming, spacing and finally get ini value checking working without requiring to check for the value that is getting changed,
* Check if user inputted values are correct on initiation.
* Fix up the UI and delete the unusused function (it's really not worth it until more settings can be checked).
* WIP WinFrontend UI for the new OpenGL compatabilty tradeoffs. Should be fully functional except for CheckValid3DSettingInt where I messed up so I left it commented out, honestly it's probably not needed anyways as there's already checks in place, it just doesn't update ini until you save settings. UI is still a mess, will have to work on that later.
Download: DeSmuME Git (2018/11/24) x86
Download: DeSmuME Git (2018/11/24) x64
Source: Here
0 Comments
Post a Comment