Cxbx Reloaded Git (2018/11/23) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #1508 from LukeUsher/lets-fix-some-exclusives
* Rename JSRF hack to Smilebit hack, as it applies to Gunvalkyre too
* Merge pull request #1507 from LukeUsher/lets-fix-some-exclusives
* Remove upper limit on Xbox Threads: This was a left-over from original Cxbx and is unnecessary
* This potentially improves stability
* Fix a crash when draw functions are called with no plugin initialized
* Merge pull request #1504 from LukeUsher/lets-fix-some-exclusives
* More shader tweaks
* Restore JSRF hack: Still required
* Fix a typo that has been bothering me for some time
* Fix an issue where unsupported (on host) shader registers caused entire shaders to fail
* Fix an issue where vertex declarations containing BackDiffuse and
* Prevent non xbox code threads from hogging the Xbox code execution core
* Only execute exceptions in single-instruction steps, to work around buggy instruction implementation: TODO: Replace EmuX86 with something better entirely
* fix an issue where a title without TLS data would refuse to boot
* Merge pull request #1505 from Fisherman166/RtlAppendUnicodeFix
* Fix bug in RtlAppendUnicodeStringToString where the terminating null character was being placed in the wrong byte.
* Merge pull request #1503 from LukeUsher/fix-nxdk-and-more
* Fix NXDK and CxbxGetPerformanceCounter
Download: Cxbx Reloaded Git (2018/11/23)
Source: Here
2018-11-23
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