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EmuCR: yuzuyuzu Git (2018/10/19) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #1523 from lioncash/lock
* svc: Check for word alignment of addresses within svcArbitrateLock/svcArbitrateUnlock
* common: Add function for checking word alignment to alignment.h
* common: Move Is4KBAligned() to alignment.h
* Merge pull request #1511 from lioncash/content
* content_archive: Simpify assignment of bktr_base_romfs in the constructor
* content_archive: Make IsValidNCA() an internally linked function
* content_archive: Simplify rights ID check
* content_archive: Split loading into separate functions
* content_archive: Pass and take NCASectionHeader instance by reference
* Merge pull request #1521 from ogniK5377/imp-mmu
* Used better names for mm:u and fixed bad stub
* Merge pull request #1522 from lioncash/core
* core: Remove unnecessary assert in ArmInterface()
* Merge pull request #1510 from lioncash/xci
* XCI: Add function for checking the existence of the program NCA
* Merge pull request #1505 from FernandoS27/tex-3d
* Clang format and other fixes
* Implement Reinterpret Surface, to accurately blit 3D textures
* Implement GetInRange in the Rasterizer Cache
* Implement 3D Textures

Download: yuzu Git (2018/10/19)
Source:Here



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