![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #11402 from unknownbrackets/depthclamp
* D3D11: Enable depth clamping.
* Android: Buildfix for CMake 3.6.
* Merge pull request #11401 from hrydgard/lighten-depth-workaround
* Throw in very minor fix (apply readonly to buffer used in tesselation).
* Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
* Fix small and scary Vulkan bug (leftover from skinning-removal revert)
* Merge pull request #11393 from unknownbrackets/cullrange
* GPU: Refactor cull range calculation together.
* Vulkan: Avoid depth clamp with clip range.
* Vulkan: Implement verex range culling.
* D3D9: Implement vertex range culling.
* GLES: Implement vertex range culling.
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2018/09/19) x86
Download: PPSSPP Git (2018/09/19) x64
Download: PPSSPP Git (2018/09/19) Android
Source: Here
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