![EmuCR: Stella EmuCR: Stella](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiptN1QXvrd8nxD5ZBzqP1xL-U8coOjuHVoBmPLM-aLfLXukfWw8pFZzoLIh3VLeWt0rRxQzzaQxJ16AfaXEEn8bYZcSwVhAV_A4JbJEY1hxI2uf1IRFbJSb5-6mn6XrkDMOO-OJMjYIWmJ/s320/stella_logo.jpg)
Stella Git changelog:
* Merge branch 'release/6.0'
* Terminate audio after the SoundSDL2 has been destroyed.
* Fix headroom / buffer size slider min values.
* Switch to SDL_OpenAudioDevice & friends, fix silence with very tight buffer
* fixes #342
* Fix #345; color-loss not correctly initialized.
* fix #341
* Convert C-style casts into C++ style (otherwise gcc and clang complain).
* fixed warnings
* Merge branch 'release/6.0' of https://github.com/stella-emu/stella into release/6.0
* Update XCode project.
* updated VS project file
* Remove high frequency artifacts from Lanczos resampling.
* Fixed inconsistency in passing color data to parameters.
* Fixes #339
* minor fix for darkened games list
* some small darkened color touches
* Merge branch 'release/6.0' of https://github.com/stella-emu/stella into release/6.0
* Final changes for 6.0 pre-release 1.
* Remove redundant code.
* fix #338
* Fix a regression in collision handling -> fixes Sky Skipper.
* Fixed minor warning in Xcode.
* Fix minor warning in Visual Studio.
* Bump state version # to indicate incompatible changes in state files.
* Fix minor warnings reported by gcc and clang.
* Use our own RNG instead of C-style rand() (fixes issue #336).
* Slight rework of random number generator.
* Terminate audio after the SoundSDL2 has been destroyed.
* Fix headroom / buffer size slider min values.
* Switch to SDL_OpenAudioDevice & friends, fix silence with very tight buffer
Download: Stella Git (2018/08/10) 32bit
Download: Stella Git (2018/08/10) 64bit
Source: Here
0 Comments
Post a Comment