2018-08-22

ScummVM (2018/08/22)

EmuCR: ScummVMScummVM (2018/08/22) is released. ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...

ScummVM (2018/08/22) Changelog:
New games:
- Might and Magic IV - Clouds of Xeen.
- Might and Magic V - Darkside of Xeen.
- Might and Magic - World of Xeen.
- Might and Magic - World of Xeen 2 CD Talkie.
- Might and Magic - Swords of Xeen.

General:
- Improved GUI rendering and overall GUI performance.
- Add stretch mode option to control how the display is stretch to the
window or screen area.
- Fixed incorrect cursor movement when it's controlled using the keyboard.
- Updated the Roland MT-32 emulation code to Munt 2.3.0.

Full Pipe:
- Fixed playtime not being restored when loading a savegame.
- Fixed a bug that leads to enormous memory consumption in scene 22.

MOHAWK:
- Added a main menu for the 25th anniversary release of Myst ME.
- Repurposed the landing menu as a main menu for the 25th anniversary
release of Riven.
- Added autosave to slot 0 to Myst and Riven.
- Added keyboard shortcuts for loading and saving as documented in the game
manual to Myst and Riven.
- Fixed a crash caused by the observatory viewer random position going out
of bounds in Myst.
- Fixed a crash caused by Jungle Island flies going out of bounds in Riven.
- Fixed missing end credits for the Polish version in Riven.
- Improved usability for some puzzles in Myst and Riven.
- Fixed various crashes, graphics glitches, and sound imperfections in Myst
and Riven.

SCI:
- Fixed crash in Police Quest IV: Open Season.
- Improved visual effects in Quest for Glory I (VGA).

SCUMM:
- Implemented lipsync for v6 and v7+ games.
- Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
- Fixed possible stack overflows in The Dig and Full Throttle.
- Fixed original speech glitch on submarine in Indiana Jones and the Fate of Atlantis.
Users need to recompress their monster.sou using an up-to-date version of scummvm-tools
for this to take effect when using compressed audio.
- Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone
which makes the game completable.

SKY:
- Added workaround for original game bug to improve intro and not cut off images which exist
as fullscreen (320x200px) in the game data files.

Tinsel:
- Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item.
- Script patch for hang in Discworld 1 GRA using items on Temple big hammer.
- In Discworld 1, Held items being released that were never in the Luggage or Rincewind's inventory
will now be automatically dropped into the Luggage rather than being lost.

Titanic:
- Fixed bug in entering floor numbers numerically that could crash the game.
- Fixed parser not getting properly reset across sentences in a conversation.
- Fixed endless busy cursor on Titania closeup when brain slots are incorrectly inserted.

Tucker:
- Fixed multiple graphic issues in Bud Tucker in Double Trouble.
- Fixed multiple issues with font and subtitle rendering.
- Fixed dentist music in mall being played incorrectly.
- Fixed wrong sound effects being played.
- Fixed a bug that made the bubbles in the Plugs Shop not always visible.
- Fixed a missing animation when Ego and Billie are on the boat.
- Fixed a bug that caused a dead end in the second museum scene.
- Bud is no longer able to walk outside the walkable area when visiting the club.
- Bud is also no longer able to walk through closed doors.
- Added mouse wheel support for inventory scrolling.
- Allow skipping of speech.
- Improved savegame handling and add support for autosaves.

ZVISION:
- Fixed graphical glitch in Zork: Grand Inquisitor.

PS Vita port:
- Implemented front touch and optional rear touch controls.

PSP port:
- Implemented aspect ratio correction.
- Improved smoothness of mouse pointer motion.
- Added mouse pointer speed and analog nub deadzone settings.

SDL port:
- Added support for game controllers.

Download: ScummVM (2018/08/22) x86
Download: ScummVM (2018/08/22) x64
Source: Here

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