DeSmuME Git (2018/08/29) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME Git Changelog:
* Merge pull request #176 from SuuperW/refactor
* fix regression from commit 17c30c48
* minor cleanup
* Remove unused flags for display method, and remove OpenGL-specific display flag.
* fix: DD_DoDisplay would not update the display if resolution had just been changed
* Fix regression from commit 2acfdbe; setting display method to DDraw HW/SW did not actually set ddraw.systemMemory
* Fix regression from commit 2acfdbe; the selected display method wasn't checked.
* Only wait for the display thread if the previous frame was not skipped.
* Regression fix: Lua functions which draw to the screen work again.
* more refactoring; created display.cpp and .h files
* move/refactor OpenGL code
* Move DirectDraw code to its own .h and .cpp files.
* Am I doing this right?
Download: DeSmuME Git (2018/08/29) x86
Download: DeSmuME Git (2018/08/29) x64
Source: Here
2018-08-29
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