Stella Git (2018/07/02) is compiled. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Stella Git changelog:
* Minor updates to Xcode project.
* Add missing file in VS project, and fix minor compile warnings.
* Remove HAVE_GETTIMEOFDAY defines for all ports.
* Fixes for minor compile warnings in clang 6 and gcc 8.
* Add missing files, fix XCode build.
* More timing improvements.
* Compile fix, more accurate timing.
* Merge branch 'feature/precise-audio'
* Speed UI.
* Support variable emulation speed.
* Massage preset values.
* Tie in UI.
* Remove unnecessary code, don't spam if audio is disabled.
* Fix memory corruption on console reset.
* Major audio settings overhaul.
* Remove a leftover from refactoring.
* Update TODO.
* Documentation.
* Documentation, cleaup, fix race in frame stats.
* Updated OSX project file for EmulationWorker class.
* Updated VS project file for EmulationWorker class.
* Hook and fix up EmulationWorker -> threading works, pick'n'pile is happy.
* Scheduling fixes.
* Uups, fix evident error.
* Cleanup.
* Emulation worker. Currently untested and disconnected.
* Fixed dirty buffer in TIA mode when switching screenmodes.
* Make sure onscreen messages are shown, even when a console doesn't exist.
* Implement triple buffering in TIA.
* Updated VS project for recent dispatch class changes.
* Updated OSX project file for new dispatch code, and fixed a minor warning.
* Fix stepping after breakpoint.
* Refactoring: start debugger from dispatch loop.
* Fix cycle counting in CPU.
* Rerender only if there is actual change.
* Fix missing audio reset.
* preliminary audio dialog changes
* Fix [[nodiscard]] warning in VS (applies only to C++17 mode).
* Variables declared as uInt64 should be serialized as such.
* Add a log message for audio buffer overflow messages.
* More audio queue tuning -> less lag.
* Documentation, minor optimization.
* Replace 'new' calls with unique_ptr.
* Fix minor compile warnings generated by clang:
* Updated VS project for resampling work, and fixed minor compile error in
* Comments.
* Update XCode project.
* Tuning, TODO
* Rework available sampling rates (44100, 44800, 96000), add resampling.quality parameter.
* Lanczos resampling.
* Switch to F32 samples, make volume scale more linear in sound..
* Updated Xcode project for resampler classes.
* Updated VS project file for resampler classes.
* Factor out resampling.
* Fixed VS project file; recreated it from the one in master.
* fixed missed end tag
* Update XCode build
* FPS measurement seems to be OK.
* Remove hardcoded limit on sample rate.
* More timing tuning, coding style.
* Make sure that all audio samples are generated during each timeslice.
* Sanitize and match emulation timing
* Cosmetic changes, add audio todo.
* Merge branch 'master' into feature/precise-audio
* Fix a detail in audio block simulation -> doctor sounds correct
* Compile fix.
* Merge branch 'master' into feature/precise-audio
* Merge branch 'master' into feature/precise-audio
* Tuning.
* Refactoring: remove framerate from OSystem and Console.
* Rework dispatch loop.
* Keep book of the number of cycles spent during emulation.
* Audio state serialization.
* Merge fallout.
* Merge branch 'master' into feature/precise-audio
* Update XCode project.
* Dynamically adjust fragment buffer size based on fragmen size and period.
* Make compiler happy.
* Volume adjustment.
* Fix crash on audio settings change.
* Updated project files for VS
* Avoid race condition in pause, switch to shared_ptr for simpler semantics.
* Assorted fixes -> works (module timing glitches).
* Crackling and screeching.... but it is correlated with the TIA :)
* Implement and connect audio emulation.
* Introduce and wire audio emulation core.
* Threadsafe fragment queue.
* Merge branch 'master' into feature/precise-audio
* Add two "grace lines" of black when autodetecting ystart.
* Gut current audio code.
Download: Stella Git (2018/07/02) 32bit
Download: Stella Git (2018/07/02) 64bit
Source: Here
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