yuzu Git (2018/06/04) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #499 from bunnei/am-stuff
* am: Implement ILibraryAppletAccessor::PushInData.
* am: Implement IStorageAccessor::Write.
* am: Cleanup IStorageAccessor::Read.
* am: Implement ILibraryAppletCreator::CreateStorage.
* Merge pull request #500 from Subv/long_queries
* GPU: Partial implementation of long GPU queries.
* Merge pull request #498 from bunnei/texs-mask
* gl_shader_decompiler: Implement TEXS component mask.
* Merge pull request #494 from bunnei/shader-tex
* gl_shader_decompiler: Implement TEX instruction.
* gl_shader_decompiler: Support multi-destination for TEXS.
* Merge pull request #495 from bunnei/improve-rro
* gl_shader_decompiler: Implement RRO as a register move.
* Merge pull request #484 from mailwl/nvhost-nvdec
* Services/nvdrv: add '/dev/nvhost-nvdec' device
* Merge pull request #496 from Subv/waitprocesswidekey_timeout
* Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.
* Merge pull request #497 from Subv/dxn1
* GPU: Implemented the DXN1 (BC4) texture format.
Download: yuzu Git (2018/06/04)
Source:Here
2018-06-04
Tags:
Console,
Dev_Build,
NintendoSwitch,
yuzu
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