Cxbx Reloaded Git (2018/06/12) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #1279 from RadWolfie/various-fixes
* Use existing define string for DSOUND.
* Fix 4039 titles with false positive not finding DSOUND library version.
* Revert get child hwnd.
* Cleaner and optimized check if title has containing library.
* Use Fallback wording instead of rollback.
* Little cleanup for CrashMonitor
* Identical method instead of using goto.
* Use do while statement for user interaction.
* Don't continue failed wait counter.
* Add verification before start monitoring kernel process
* Request user interaction to either retry or cancel.
* Fix newline, strange...
* Output log message of rollback to LLE flag.
* Undo newline for no reason.
* Move m_isEmulating and m_isReady into proper aligned structure
* Add note if gui process need to do something before kernel start do anything.
* Restore previous change
* Prevent two titles emulating at same time.
* Prepare support shared emulating state
* Remove ready state from startup
* Fix multi-xbe launch bug
* Add note for WM_PARENTNOTIFY usage
* Start using GetIsReady and SetIsReady to perform wait process.
* Prepare support for GetIsReady and SetIsReady in EmuShared class.
* Fix GUI's LLE flags status
* Fix define ordering number
Download: Cxbx Reloaded Git (2018/06/12)
Source: Here
2018-06-12
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