Final Burn Legends v1.22 Changelog:
new games now supported A-Blast Bubble Bobble (Prototype) Captain America And The Avengers Combat School Crazy Balloon Dig Dug II Dodonpachi III Donkey Kong (Rainbow Edition) Double Wings Fantasy Fantasy Zone II (Sega System E) Fighter's History Flak Attack / MX-5000 Flower Food Fight Galaga 3 / Gaplus Glass Gold Medalist Grobda Jump Kun In Your Face Last KM Mappy Monkey Magic Motos Nibbler Night Slashers Opa-Opa (Coin it as soon as it boots) Operation Thunderbolt (Japan Sc Version) Operation Wolf (Japan Sc Version) Pac & Pal Pacman & Chomp Chomp Performan Phozon Pioneer Balloon Pit & Run Riddle Of Pythagoras Satan Of Saturn Slap Shooter Super Pac-Man Susuke Vs Commander Teki Paki (Test Location Version) The Tower of Druaga Thunder Hoop 2 : TH Strikes Back Tokio / Scramble Formation (Official Version) Vanguard World Rally 2 : Twin Racing New Games Now Supported 128mb Xboxes Only dragon gun games now fixed or playable Bonze Adventure Hyper Crash Konami GT Konami RF2 - Red Fighter Risky Challenge / Gussun Oyoyo games now with full sound and music Donkey kong 3 (Japan) Gauntlet Gauntlet II Ghox Mario Bros Ozma Wars Woopee improvements Data East Core Update Updated the Data East 16-bit and 32-Bit games to latest FBA code many graphical and sound improvements for all the games including a better balance between the music and Sfx and a fix for the music tempo / speed in some games, plus they now use the latest Deco146 protection making the Emulation of these games more or less 100% now. Backfire! Boogie wings Captain America And The Avengers Caveman Ninja - Joe N Mac Chain Reaction / Magical Drop Charlie Ninja Crude Buster Darkseal Diet Go Go Dragon Gun Double Wings Fighter's History Funky Jet Hangzo Joe N Mac Returns Mutant Fighter Night Slashers Nitro Ball Partytime Gonta The Diver 2 Pocket Gal Deluxe Osman Robocop 2 Rohga Armor Force Schmeiser Robo Super Burgertime The Cliffhanger Ed Randy Thunder Zone Tumble Pop Vapor Trail Wizard Fire Jaleco Megasystem 1 and Konami's Contra Sound Improvements The music in the following games now plays at the correct speed / tempo plus i've better balanced the sound between the music and Sfx 64th Street - A Detective Story Avenging Spirit Big Striker Contra Cybattler E.D.F. - Earth Defense Force Hachoo! Kick Off Ninja Kazan P-47 - The Phantom Fighter Peek-a-Boo Plus Alpha Rod-Land Saint Dragon Soldam The Astyanax Takeda Shingen Taito Core Improvements The following games have all had their protection MCU's dumped and read out and as a result the emulation in all of these can now be considered 100% in FBL Bonze Adventure Chack'n Pop Guardian / Get Star Fairy Land Story Mega Blast Nekketsu Kouha Kunio-kun Onna Sansirou - Typhoon Gal Rainbow Islands Rainbow Islands Extra Return Of The Invaders Rumba Lumber Superman Tokio Volfied FBL fixes Fixed a Service mode problem in Hangzo which made random numbers appear on the screen Better balanced the music and Sfx in DJ Boy, and Raiga - Strato Fighter Fixed Missing sound effects in Super Contra Better balanced the music and Sfx in Super Contra and Thunder Cross Better balanced the music and Sfx for Last Duel, Led Storm Rally and Madgear Fixed Donkey Kong 3 (Japan) so the game now has full sound and music Better balance between the Sfx and samples for Donkey Kong and Donkey Kong Jr Sorted some incorrect dip switches in Metal Freezer this fixes the difficulty levels Rocky5 fixed FBL's sort by favorites mode Rocky5 set all the Neogeo games to use Unibios 2.3 by default Rocky5 added new exit game options for users using arcade sticks FBA fixes ported to FBL Fixed missing background layer in Bio-ship Paladin level 2 [dink] Fixed animated background in Universal's Space Raider [dink] Fixed alpha blending and many sprite:tile priority issues in Nitro Ball [dink] Fixed MSM6295 Banking in Boogie Wings [dink] Fixed Robocop 2 Driving level and sprite offset [iq_132, dink] Fixed the road and sky levels (broken raster effects) in Ed Randy / The Cliffhanger [dink] Fixed Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132] Fixed "stuck" sprites in Pitfall II on Sega System 1 hardware [dink] Fixed music, graphics, timing and color issues in Psychic 5 [dink] Fixed layer alignments and screensize in Ajax / Typhoon [dink] Added alpha transparencies to Raiga Strato Fighter [iq_132] Fixed music issues in DJ Boy [dink] Fixed a palette issue and possibly(?) fixed a timing issue in Heavy Unit [dink] Fixed an incorrect romloading value in alpha68k2.cpp Gold Medalist now playble [dink] Fix color issues in Gold Medalist [iq_132] Hook up MCU for protected version of Glass [iq_132] Use real MCU for Nekketsu Kouha Kunio-kun, Guardian/Get Star, Fairy Land Story [Barry] Use real MCU for Tokio, Rumba Lumber, Chack'n Pop, Onna Sansirou - Typhoon Gal [Barry] Use real MCU for Return Of The Invaders [barry] Added UPD-7810 CPU Core [iq_132] Updates to the uPD7810 cpu core [dink, iq_132] uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132] Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink] Use 4-Way inputs for Volfied, making the game playable [dink] Fixed a problem where Bonze Adventure wasn't reading the dips [dink] Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132] Hook-up Z180 sound-cpu in GHOX [Barry] Hook-up Z180 sound-cpu in Whoopie [dink] Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink] Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink] Added watchdog device [iq_132] Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink] Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink] Fixed slow music tempo in Konami's Contra, Jaleco Megasystem 1 games, and several Data East 16-Bit games [dink] Fixed Archery level in Konami's '88 Games [dink, Gab75] Added sound samples to Ozma Wars [iq_132} Add missing third button to Life Force (Japan) [dink, gamezfan] Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink] Fix missing tiles and scrolling issues in Last Duel level 2 [dink] Added speedhacks for all the Deco32 games [gamezfan, dink] Fixed several minor graphic bugs in Hangzo [dink] Slight drawing optimization for Robocop 2 and Edrandy [dink] Fixed some palette issues in Super Burger Time [dink] Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink] Fixed layer priority masking in Black Tiger [vbt] Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink] Emulated sound cpu and hooked up all sounds in Mario Bros [dink] Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink] Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink] Fixed Tetrise and Hang-On Jr. dips [dink] Created a handcrafted priority prom for In Your Face so the game works (for all emulators!) [dink] Fixed CPU decryption, graphics and sound for Risky Challenge game now playable [iq_132, dink] Fixed end of level transitions in Bomberman World / New Atomic Punk [dink] Fixed incorrect screen size in Match It II / Shinsen II [dink] Analog input improvement for Hyper Crash, Konami GT and RF2 [dink] Added SN76477 and SNK6502 soundcores [dink] Added soundcore for Flower [dink] Fixed player 3 / player 4 inputs in Bucky O' Hare and Wild West Cowboys O Moomesa [dink] new drivers ported from FBA Added driver for Mappy, Dig Dug II, Super Pacman, Pac & Pal, Grobda and The Tower of Druaga [iq_132, dink] Added driver for Double Wings on Data East 16-bit Hardware [iq_132] Added driver for Gaplus / Galaga 3 [iq_132] Added driver for Pit n Run and Jump Kun [iq_132] Added driver for Thunder Hoop 2: TH Strikes Back [iq_132] Added driver for Glass by OMK/Gaelco [iq_132] Added driver for World Rally 2 [iq_132] Added driver for Captain America, Fighter's History, Night Slashers, and Dragon Gun on Deco 32 hardware [iq_132, dink] Added driver for Flower [iq_132] Added driver for Atari's Food Fight [iq_132, dink] Added driver for Combat School by Konami [iq_132] Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on SNK6502 hardware [iq_132, dink] Added driver for Crazy Balloon [iq_132, dink] Added driver for Flak Attack / MX5000 by Konami [iq_132, dink] Added driver for Nintendo's Monkey Magic [iq_132] New Game Additions / Updates To Existing Drivers Ported From FBA Added Performan (Toaplan/Dataeast) to the Slap Fight driver [iq_132] Added Bubble Bobble (prototype on Tokio hardware) [Barry] Added In Your Face to the Jaleco Mega System 1 driver [iq_132] Added A-Blast to the seta2 driver [gamezfan] Added Dodonpachi III to the pgm driver [gamezfan] Added SC versions of Op Wolf and Op Thunderbolt to taito misc driver [gamezfan] Added the test location version of Teki Paki [gamezfan] Added Last KM to the gaelco driver [iq_132] Added Fantasy Zone 2 and Opa-Opa (Needs coined on boot) to System E driver [dink] Added Riddle of Pythoragas and Slap Shooter to Sega System E [vbt] Created New Marquees For.... Asterix Bioship Paladin Capcom Bowling Captain America And The Avengers Combat School Crazy Balloon Double Wings Fantasy Fighter's History Flower Food Fight Galaga 3 Gaplus Glass Hang-On Jr In Your Face Juno First Led Storm Rally 2011 Mappy MX-5000 Nibbler Night Slashers Opa-Opa Pac & Pal Pacman & Chomp Chomp Pooyan Super Pac-Man TH Strikes Back Twin Eagle Vanguard World Rally 2 : Twin Racing added new samples for Fantasy Galaga 3 / Gaplus Monkey Magic Sasuke Vs Commander Vanguard NOTES This is NOT an upgrade install and a clean installation is highly recommended if you simply try to copy the files over an earlier version you will most likely experience problems only report issues if you are running a clean install dat files are provided in the tools folder to help you create a full working Romset. A good point from the original author is well worth repeating RELEASE THE SOURCE! don't take mine or anyone else's work and not release the source everyone should get to benefit and future developers should be able to improve the code whenever current development stops. |
Download: Final Burn Legends v1.24
Source: Here
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