Cxbx Reloaded Git (2018/05/30) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #1216 from PatrickvL/FixPushbufferResources
* D3D : Fix detection of unused registers in vertex shader recompiler - `declaredRegisters` wasn't zero-initialized, it's random contents lead to random vertex-shader conversion errors.
* D3D : Fix pushbuffer based drawing by calling CxbxUpdateNativeD3DResources from there too.
* Merge pull request #1221 from LukeUsher/master
* Update Submodules
* Merge pull request #1220 from Cxbx-Reloaded/revert-1218-master
* Revert "Revert rc files to binary (changed in 02141bd1c65)"
* Merge pull request #1218 from jagotu/master
* Revert rc files to binary (changed in 02141bd1c65)
* Oops: Fix typo
* Retarget CxbxVSBC to $(DefaultPlatformToolset) and SDK 8.1
* Merge pull request #1200 from PatrickvL/d3d9_vertex_shader
* D3D9 : More accurate decoding of packed integer to float
* D3D9 : Vertex shader declaration recompile fixes
* D3D9 : More capability checks
* D3D9 : Also check D3DDTCAPS during vertex element conversion
* D3D9 : Honour D3DCaps for all DECLTYPES
* D3D9 : Use an alias for pixel shader constant type
* D3D9 : Honour D3DCaps for UBTYE4 support
* D3D9 : Small rename
* D3D : More Direct3D 9 porting of vertex element conversion code (using more sensible types and code)
* D3D9 : Porting more of the vertex shader conversion code
* Add controller port configuration GUI and support virtual SB controller with feedback status (#1196)
Download: Cxbx Reloaded Git (2018/05/30)
Source: Here
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