Cxbx Reloaded Git (2018/05/04) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #1127 from LukeUsher/fix-createdevice-fail-d16
* Fix an issue where AutoDepthStencilFormat of D16_LOCKABLE caused CreateDevice to fail
* Merge pull request #1126 from LukeUsher/change-default-rdtsc
* Make new RDTSC patch the default, the old method is optional
* Merge pull request #1123 from jackchentwkh/RDTSC-Patch
* Merge branch 'master' into RDTSC-Patch
* Add more remarks.
* put deleted code back with remarks.
* restore hack option
* Using pattern matching for rdtsc search.
* Return => Continue
* Avoid false positives using method derised by jackchen
* Oops, don't break after finding one rdtsc in a section
* Fix off-by-one error in rdtsc patch
* Fix false positive detecion in ,data segment in some titles
* Patch rdtsc instructions
* Merge pull request #1125 from jackchentwkh/D3DDevice_BeginPush_two_arg
* Add BeginPush OOVPA for 4531, tested with crazi taxi 3.
* Merge pull request #1124 from jackchentwkh/D3DDevice_BeginPush_two_arg
* add D3DDevice_BeginPush2 for XDK4134
* Merge pull request #1109 from PatrickvL/viewport_scaling
* HLE : Configurable viewport scaling (as a hack)
* HLE : GetViewport scales host viewport back to Xbox dimensions (some titles might get less confused by the return value)
* HLE : Refactored window resizing, so it's done only when needed, only in the GUI process.
* HLE : Fake field rendering by halving the perceived height in SetViewPort
* HLE : Post-rebase fixes
* HLE : Limit width/height to desktop resolution
* HLE : Resize window according to configuration
* HLE : Disable calling the Xbox SetViewport code, as it causes regressions.
* HLE : Use CxbxGetPixelContainerMeasures to get overlay dimensions
* HLE : Post-rebase fixes
* HLE : Cache render-target (and depth-stencil while we're at it) for use in SetViewPort
* HLE : Scale viewport from Xbox to host (this might fix some drawns to the upper-left corner)
Download: Cxbx Reloaded Git (2018/05/04)
Source: Here
2018-05-04
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