yuzu Git (2018/04/08) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #314 from jroweboy/tegra-progress-3b
* Fix clang format issues
* GPU: Assert when finding a texture with a format type other than UNORM.
* GL: Set up the textures used for each draw call.
* GL: Bind the textures to the shaders used for drawing.
* GLCache: Specialize the MortonCopy function for the DXT1 texture format.
* GLCache: Implemented GetTextureSurface.
* GLCache: Support uploading compressed textures to the GPU.
* GL: Remove remaining references to 3DS-specific pixel formats
* RasterizerCache: Remove 3DS-specific pixel formats.
* GL: Create the sampler objects when starting up the GL rasterizer.
* GL: Ported the SamplerInfo struct from citra.
* GL: Rename PicaTexture to MaxwellTexture.
* GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
* Textures: Added a helper function to know if a texture is blocklinear or pitch.
* Merge pull request #315 from jroweboy/spelling-fix
* Fix spelling of Initialize
* Merge pull request #316 from jroweboy/dontcrash
* Prevent crash from uninitialized telemetry
Download: yuzu Git (2018/04/08)
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