Mednafen v1.21.3 is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v1.21.3 Changelog:
April 29, 2018:
SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list array.
April 24, 2018:
SS: Added "House of the Dead (Japan)" to internal database of games to use the data cache read
bypass kludge with, to fix a game crash on the gun calibration screen.
SS: Added "Virtua Fighter Kids (Java Tea Original)" and "World Series Baseball" to internal database of games to use the data cache read
bypass kludge with, to fix gameplay glitches.
April 22, 2018:
Removed some unnecessary memory allocations in the old settings to argument parsing glue code.
Fixed a crash bug with 2xSaI-family scalers during initialization(regression introduced in 1.21.0-UNSTABLE).
Create the Mednafen base directory(e.g. ~/.mednafen) before opening the lockfile to fix a startup error when the directory does not already exist(regression
introduced in 1.21.0-UNSTABLE).
April 21, 2018:
SS: Added kludge to fix layer offset problem in "Alien Trilogy".
SS: Added "WipEout" to internal database of games to use the data cache read bypass kludge with, to fix a hang that occurred when trying to exit gameplay
back to the main menu.
Download: Mednafen v1.21.3 x86
Download: Mednafen v1.21.3 x64
Source: Here
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