Cxbx Reloaded Git (2018/04/12) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #1057 from LukeUsher/update-d3d8to9
* Update D3D8to9
* Merge pull request #1056 from PatrickvL/take_two
* I was wrong - destination pitch is not a problem, it's just that one unswizzle call must still use source pitches, because it's an intermediate step
* More notes
* Unswizzling turns out to require SOURCE pitches (not destination pitches), or otherwise buffer-overflows cause crashes (not to speak : incorrect results).
* Prevent crash on call to ConvertD3DTextureToARGBBuffer
* Tuned CxbxGetPixelContainerMeasures, ConvertD3DTextureToARGBBuffer, ConvertD3DTextureToARGB, CreateHostResource
* Added missing depth argument to ConvertD3DTextureToARGBBuffer call, and
* Added missing depth argument to ConvertD3DTextureToARGBBuffer call, and
* tiny unswizzle update
* Swizzle fix and simplifications
* Prepare for unswizzling in 3D
Download: Cxbx Reloaded Git (2018/04/12)
Source: Here
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