Cxbx Reloaded Git (2018/04/07) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #1045 from LukeUsher/various-experiments
* Fix indexed drawing in < 4034 for real this time
* Revert "Should've tested better, fix for < 4034 broke other XDKs... Need different solution"
* Merge pull request #1042 from RadWolfie/DSound-fixes-part1.1
* Update small notes
* Implement multi-channels support in HLE DSound
* Only require header once, not twice.
* Keep it simple
* Merge pull request #1044 from LukeUsher/various-experiments
* Should've tested better, fix for < 4034 broke other XDKs... Need different solution
* Merge pull request #1043 from LukeUsher/various-experiments
* Fix broken vertices in titles using XDK < 4034 (And fix frame limiter)
* Merge pull request #1040 from LukeUsher/various-experiments
* Fix an issue where RtlAnsiStringToUnicornSize would truncate strings
* Fix FPS counter
* Unpatch XAPI QueueUserAPC, seems to fix .bik hang
* Only Update FPS counter & cap framerate in actual SWAP_PRESENT calls
* Merge pull request #1041 from PatrickvL/fix_rtl
* fixed RtlCompareMemoryUlong
Download: Cxbx Reloaded Git (2018/04/07)
Source: Here
2018-04-07
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