yuzu Git (2018/03/27) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #282 from N00byKing/patch-2
* log.h: Change comment from citra to yuzu
* file_util.h: Update Comment from citra to yuzu
* cpu_detect.cpp: Change comment from citra to yuzu
* pre-commit: Change comment from citra to yuzu
* Merge pull request #279 from bunnei/tegra-progress-3
* renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
* graphics_surface: Remove superfluous cast.
* gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.
* gl_rasterizer: Add a SyncViewport method.
* gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
* graphics_surface: Fix merge conflicts.
* gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
* gl_rasterizer: Normalize vertex array data as appropriate.
* memory: Fix cast for ReadBlock/WriteBlock/ZeroBlock/CopyBlock.
* maxwel_to_gl: Fix string formatting in log statements.
* rasterizer: Rename DrawTriangles to DrawArrays.
* gl_rasterizer: Use passthrough shader for SetupVertexShader.
* renderer_opengl: Logging, etc. cleanup.
* renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
* gl_rasterizer_cache: Implement UpdatePagesCachedCount.
* memory: Add RasterizerMarkRegionCached code and cleanup.
* gl_rasterizer: Implement SetupVertexArray.
* gl_rasterizer_cache: Fix an ASSERT_MSG.
* maxwell_to_gl: Add module and function for decoding VertexType.
* maxwell_3d: Use names that match envytools for VertexType.
* maxwell_3d: Add VertexAttribute struct and cleanup.
* gl_rasterizer: Use 32 texture units instead of 3.
* gl_rasterizer: Implement DrawTriangles.
* Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
* gl_rasterizer: Implement AnalyzeVertexArray.
* gl_rasterizer_cache: MortonCopy Switch-style.
* gl_rasterizer_cache: Implement GetFramebufferSurfaces.
* maxwell: Add RenderTargetFormat enum.
* renderer_opengl: Only draw the screen if a framebuffer is specified.
* Merge pull request #283 from Subv/tsc
* GPU: Load the sampler info (TSC) when retrieving active textures.
* GPU: Added the TSC structure. It contains information about the sampler.
* GPU: Added more fields to the TIC structure.
* Merge pull request #102 from N00byKing/master
* Implement Citra pull 3043
Download: yuzu Git (2018/03/27)
Source:Here
2018-03-27
Tags:
Console,
Dev_Build,
NintendoSwitch,
yuzu
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