Cxbx Reloaded Git (2018/03/06) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #973 from LukeUsher/xbox-framerate-cap
* Prevent frame-rate dependant games from running too fast
* Merge pull request #971 from DiscoStarslayer/default-force-vsync
* Force VSync on by default
* Merge pull request #970 from LukeUsher/QueryPerformanceCounter
* Improve accuracy of QueryPerformanceCounter
* Merge pull request #969 from PatrickvL/TextureConversionWork
* D3D : Introduced D3DDevice_DrawTriPatch patch.
* D3D : Check IsValidCurrentShader before applying and restoring vertex patches
* D3D : Reordered and renamed VertexPatchDesc members : PrimitiveType into XboxPrimitiveType, pVertexStreamZeroData into pXboxVertexStreamZeroData, uiVertexStreamZeroStride into uiXboxVertexStreamZeroStride, dwOffset into dwStartVertex, dwPrimitiveCount into dwHostPrimitiveCount
* D3D : Introduced and used EmuD3DValidVertexCount
* D3D : Moved all unused EmuNewD3D* functions aside
* D3D : Use IsResourceTypeGPUReadable in GetDataFromXboxResource
* Removed a temporary buffer from texture-conversion
* Removed all traces of OLD_COLOR_CONVERSION
* Merge pull request #968 from Voxel9/fps-counter-move
* Move FPS Counter next to LED
* Merge pull request #967 from PatrickvL/pixelshader_corrections
* PixelShader : Copied over all corrections (translation-errors) from my PixelShader branch (only corrections concerning the pixel shader conversion, not all the other stuff in that branch).
Download: Cxbx Reloaded Git (2018/03/06)
Source: Here
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