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EmuCR: rpcs3 rpcs3 Git (2018/02/17) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* hle: return enosys on unpresented syscalls
* rsx/gl: Hotfix for GL format compatibility check when high precision depth buffers is enabled
* vk/drivers: Restore polaris+ patch to disable primitive restart
* vulkan: Improve primitive restart workaround for vega/polaris
* rsx: Account for null blit ops (memcpy)
* rsx: Add texture readback statistics to the texture cache and debug overlay
* rsx: Add cache pattern checking to blit engine resources
* vulkan API fixes
* infinitesimal fixes
* gl: Fix save binding state for cube textures
* rsx: Minor optimizations
* rsx: Fix disjoint draw range splitting
* rsx/fp: Discard shaders with undefined (non-existent) writes. On nvidia+vulkan, undefined writes autofill with blue color
* rsx/texture_cache: Do not access non-existent components
* rsx: fbo fixes 2.5
* gl: Cleanup some more things
* gl: Reuse framebuffer textures whenever possible
* rsx: Reorganize framebuffer setup code

Download: rpcs3 Git (2018/02/17) x64
Source: Here



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