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EmuCR: DOSBoxDOSBox-X (2018/02/05) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

DOSBox-X Changelog:
* New code to force 3Dfx OpenGL initial state to use GL_SMOOTH shading
* Linux/X11 bug fixes, including detection of Visual format change and code to keep the window on the screen even during SDL video mode changes
* PC-98: EGC bit shifter fixes and corrections. Screen shake in Touhou Project is emulated correctly now without errors
* PC-98: It turns out that the "page flipping" bit in PC-98 hardware is NOT double buffered and changes take effect immediately, therefore tearlines caused by page flipping mid-frame are normal. However, a hack to delay page flipping to vertical retrace to possibly alleviate tearlines is available.
* Fixed 3Dfx OpenGL code to prevent resizing at all costs including removal of the minimize button in the Windows title bar area
* Added code to disable (gray out) menu bar items that are not available while 3Dfx OpenGL emulation is running.
* Windows: Fatal errors (E_Exit) now display a message box in addition to sending to stderr, so that users who run the game without the command prompt can know what went wrong instead of DOSBox-X just disappearing suddenly from the desktop.
* New titlebar= dosbox.conf option to replace the running program name with a user defined string, if desired. (emendelson)
* New dosbox.conf option to control whether the Windows menu bar is initially visible.
* Fixed Windows builds to use SDL's system WM events instead of fighting the SDL message pump over menu (WM_COMMAND) events.
* dosbox.reference.conf now uses MS-DOS (CR LF) line endings so that it can be edited on Windows systems using NOTEPAD.EXE

Download: DOSBox-X (2018/02/05)
Source: Here



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