Cxbx Reloaded Git (2018/02/28) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #954 from Ernegien/fix-halo-loading-crash
* Cleanup
* Prevent Halo from blowing up the stack during initialization
* Merge pull request #951 from LukeUsher/fix-blinx-loading-crash
* Fix a vertex buffer overflow causing crashes in some titles + cleanup
* Merge pull request #950 from LukeUsher/master
* Fix Debug Builds, this try/catch didn't work anyway
* Merge pull request #949 from LukeUsher/general-fixes-and-tweaks
* Remove Vertex Shader instructions that access undeclared registers.
* Don't crash when an invalid handle is passed to NtClose
* Properly map NV2A Bar 1
* This shouldn't be a fatal error
* Fix a crash when a surface is re-used as a texture by handling the situation when resource type changes
Download: Cxbx Reloaded Git (2018/02/28)
Source: Here
2018-02-28
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