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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2018/02/14) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #918 from RadWolfie/master
* Hotfix for SetBufferData when dwBufferBytes is 0
* Merge pull request #917 from x1nixmzeng/ci-fix
* Updated the CI to package in a specific order
* Build all projects in the solution
* Collect debugger files as build artifacts
* Fixed build configurations for ci
* Merge pull request #909 from x1nixmzeng/cxbx-debugger
* Navigate disassembly history
* Support for scoped text box updates
* Added back tray notifications
* Removed unused frame buffer logic
* Minor fixes in prep for merge
* Fixed base image address
* Added screenshot
* Do not treat access violation addresses as pointers
* Updated roadmap
* Cleanup of exit codes
* Additional NtStatus errors
* Fixed corrupt resource files after merge
* Ignore mergetool backup files
* Merge https://github.com/Cxbx-Reloaded/Cxbx-Reloaded into cxbx-debugger
* Resolve any valid disassembled addresses
* Fixed host symbol lookup
* Show disassembled module symbols
* Automatically switch thread context on suspend
* Minor encapsulation
* Workaround for entry point thread exiting early
* Treat resource file as binary to keep unicode
* Added icon resources
* Fixed bad merge of project filters
* Support for launching the debugger with a F9
* Fail gracefully when tracing corrupt callstacks
* Cleanup null-terminated widestring reading
* Support for displaying debug thread names
* Fixed corrupted resource files after merge
* Merge https://github.com/Cxbx-Reloaded/Cxbx-Reloaded into cxbx-debugger
* Cleanup of UI
* Extract addresses from disassembly view
* Cleanup of UI
* Fixed poorly merged filters file
* Support dumping memory to file
* Updated disassembly output and reference module
* Added call stack disassembly
* Remove broken capstone library
* Merge https://github.com/Cxbx-Reloaded/Cxbx-Reloaded into cxbx-debugger
* Added Capstone binding library
* Minor UI tweaks
* Fixed crash when suspending execution
* Extended file event debugging
* Minor refactor of string messages
* Ignore child processes settings file
* Fixed bad merge of menu ids
* Merge https://github.com/Cxbx-Reloaded/Cxbx-Reloaded into cxbx-debugger
* Handle debugger detachment
* Cleanup of exception states
* Exception handling for access violations
* Ignore external modules
* Prompt to try skipping exceptions
* Resolve module from callstack addresses
* Cleanup of file access logging
* Prevent VS catching exceptions when not debugging
* Debugger messaging system
* Fixed reading memory with an incorrect number of bytes
* Ensure main thread is correctly registered
* Skeleton support for resolving symbols
* Exposed thread callstacks to the UI
* Access violation exceptions now pause execution
* Split debug event class into interfaces
* Skeleton generic memory methods
* Simplified launch text
* Further support for identifying modules and threads
* Fixed alignment errors when casting debug info types
* Workaround for duplicate addresses
* Blind symbol cache support
* Alert the debugger of the HLECache filename
* Added links to VsChromium
* Expanded debugger event listener interface
* Added project goals doc
* Minor update for UI to reflect session state
* Added menu option to launch with CxbxDebugger
* Added CxbxDebugger to main solution
* Added skeleton processes debugger
* Merge pull request #915 from PatrickvL/kernel_irq
* Kernel : Trigger software interrupts from within KfLowerIrql and HalRequestSoftwareInterrupt. With that, the EmuThreadDpcHandler thread can be removed.
* Kernel : Experimental IRQ work (causes crashes)
* Kernel : Slight refactorings regarding irq levels and such (shouldn't break anything)

Download: Cxbx Reloaded Git (2018/02/14)
Source: Here



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