![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #10369 from hrydgard/shader-translate-gl-core
* Try to fix build with the old Android build system too...
* SPIRV-Cross should build on Android now, so remove another platform check.
* Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
* Update travis config to use NDK 16b
* Merge pull request #10371 from hrydgard/switch-android-stl
* Also update Application.mk for the old build system.
* From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so switch.
* Merge pull request #10366 from hrydgard/gl-lost-device-rework
* Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
* Fix another little inconsistency (two uniforms were merged for bad reasons)
* Clean up a small inconsistency
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2017/12/08) x86
Download: PPSSPP Git (2017/12/08) x64
Download: PPSSPP Git (2017/12/08) Android
Source: Here
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