![EmuCR:DeSmuME EmuCR:DeSmuME](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt43oPotE7XrC0vyzfWTqwTLlAVbWjN4GQm8qcg3Tea6_nsaMz6XY6p89YoSOFyUuk4i4EEjMV6_1iiTXs7bVzmMsWH6aHfTwkgFqpmQ71SrT-APqeZMgvPSv-Pdy8AhC0YdHG9yCN3La4/s320/desmume-135.png)
DeSmuME Git Changelog:
* GPU: Properly initialize the newer NDSDisplayInfo fields.
* Cocoa Port (OpenEmu Plug-in): Change the video format to 18-bit RGB666, which matches a hardware NDS.
* Core: Change some default settings to use more compatible and true-to-hardware settings.
* Windows Port: Don't resize the display window after changing GPU Scaling Factor.
* Core: Change the default max. JIT block size from 100 to 12, since 12 has been tested to be more compatible and safer to use.
* Render 3D: Handle RenderFinish() more consistently. Fixes 3D flushing issues when running single-threaded SoftRasterizer.
Download: DeSmuME Git (2017/11/21) x86
Download: DeSmuME Git (2017/11/21) x64
Source: Here
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