Redream Git Changelog:
* cleaned up some of the ta poly / vertex parameter parsing
* honor the pcw over the isp/tsp instruction word for uv_16bit, gouraud, offset and texture settings
* fix bpp calculation for vq compressed textures
* split joystick input into positive / negative keys such that it can
easily be bound to the keyboard
* make sure HAVE_FASTMEM is enabled for libretro builds
* fix for floating point to uint8_t conversion, negative numbers were not being saturated correctly
perform saturation to both operands before multiplication when performing intensity calculation
Redream Running
redream --bios=path/to/dc_boot.bin --flash=path/to/dc_flash.bin [bin or gdi file] |
Download: Redream Git (2017/10/20) x64
Source: Here
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