Jpcsp Git (2017/10/21) is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp Git changelog:
* Playing around with the "halt" instruction to investigate the reboot
process.
* Change initial value of MMIO register 0xBDE0001C
* Reboot: added a dump of all the created threads.
* Improved the debugging of reboot routines.
* sceReg: added new key "game_exec_count"
* New patches required for the reboot process.
* Improved debugging of some functions
* The highest 3 bits of an address need to be cleared. impose_01g.prx is
ORing an address with 0xA0000000.
* reboot: added dump of all modules and linked libraries.
* Debugger memory: removed output of floating point values (useless)
* Debugger and memory viewer: added support for MMIO addresses
* Native memcpy: added support for MMIO
* Improved the debugging of modules/functions loaded through reboot.bin
* sceNand: fixed support for flash1 and added support for flash2
partitions.
* Module patches required for the reboot process (not yet active).
* Avoid rare exception "IllegalArgumentException: Comparison method
violates its general contract!" when enabling the profiler
* Introduction of Memory Mapped I/O (MMIO) for the low level emulation of
the reboot process. Not yet actvie.
* Added sceDdr module.
* sceSysreg_driver_96D74557 and sceSysregPllGetFrequency return a float
value
Download: Jpcsp Git (2017/10/21) x86
Download: Jpcsp Git (2017/10/21) x64
Source: Here
2017-10-21
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