GLideN64 Git (2017/10/01) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators
GLideN64 Git Changelog:
* gSPNEON.cpp: merge gSPLightVertex_NEON and gSPLightVertex4_NEON
* arm neon: add gSPInverseTransformVector function
Fix declaration of gSPInverseTransformVector as well. Replace vtx[4]
with vec[3].
* Fix issues reported by Valgrind
* Add more files to .gitignore
* Raspberry Pi: fix vendor library names & add override
* Use new libbrcmEGL/libbrcmGLESv2 names
* Allow RPI autodetection override via -DMESA=On (for VC4 driver)
* Code refactor: rewrite HLE vertices loading.
Enable __VEC4_OPT for Windows release builds.
* Rewrite Zelda MM Point Light
* Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API
* Refine fullscreen toggle logic
-Toggle m_bFullscreen if _changeWindow is executed.
-Don’t allow _resizeWindow if m_bFullscreen is true.
-_resizeWindow returns false if fullscreen is enabled.
* Correct SoftwareRender renderTriangles
Fixed Perfect Dark SW Depth Buffer Problem. #1580
* Fix "use unitialized variable" run-time error.
* Change texture coordinates.
Subtracting 1 might not be accurate,
but it is done anyway in the rest of the code regarding sprites.
Just for the record, implementing correct texture coordinate handling
for sprites might need reverting this.
* Fix sprite sizes
Fixes https://github.com/gonetz/GLideN64/issues/936
* Use rand_s for MINGW
* Remove majora hack when interlaced mode changes.
The hack is currently breaking the bomber's notebook.
* Decrease level of mip-map texture if texture with given size and level can't be created by OpenGL.
Fixed shadows of empire: black triangles (regression!) #1612
Download: GLideN64 Git (2017/10/01)
Source: Here
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