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EmuCR:DeSmuMEDeSmuME Git (2017/10/06) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* GFX3D: Reduce the memory requirement of the vertex lists to one-third of its previous size.
- Has the positive side-effect of improving the OpenGL renderer's performance when many vertices are used.
- Also fix the vertex list double-buffering so that it actually works as intended.
* GPU: Fix bug where the backlight intensity would be incorrectly averaged if frameskipping is enabled. (Regression from commit f5c9a36.)
* Cocoa Port: Fix a crash and a potential deadlock that may occur when responding to host display changes. (Regression from commit 4957d7b.)
* Fix a bug where games would almost always start up with the main screen at low brightness and touch screen completely off. (Regression from commit f5c9a36.)
* Linux Port (CLI and GTK-Glade): Add support for rendering the backlight intensity on the CPU-based display methods. (Related to commits f5c9a36 and 74ba49e.)
* Windows Port: Replace the backlight kludge in the DirectDraw display method with the new ColorspaceApplyIntensityToBuffer32(). (Related to commits f5c9a36, 3a000b6 and 74ba49e.)
- Also fixes a build problem in MSVC. (Regression from commit 74ba49e.)
* Colorspace Handler: Add dedicated functions ColorspaceApplyIntensityToBuffer16() and ColorspaceApplyIntensityToBuffer32() for applying an RGB intensity value to a framebuffer.

Download: DeSmuME Git (2017/10/06) x86
Download: DeSmuME Git (2017/10/06) x64
Source: Here



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