2017-09-20

rpcs3 Git (2017/09/20)

EmuCR: rpcs3 rpcs3 Git (2017/09/20) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* Try to fix some fs errors
* sys_fs_mkdir: implement ENOENT
* Fix error on loading a library twice
* Exitspawn support renewal
Implemented _sys_process_exit2 syscall
Rewritten sys_game_process_exitspawn
Rewritten sys_game_process_exitspawn2
Implemented _sys_process_atexitspawn
Implemented _sys_process_at_Exitspawn
And some other changes
* Patch: new 'load' syntax
[load, path_name1] - load sequence
[load, path_name2, -0x40] - same, but modify the addresses by -64
* Rewrite _sys_strncat
* Rewrite _sys_strncpy
* Rewrite _sys_strrchr
* Rewrite _sys_strchr
* Rewrite _sys_strcpy
* Rewrite _sys_strcat
* Rewrite _sys_strncmp
* Rewrite _sys_strcmp
* Rewrite _sys_strlen
* Fix _sys_strncasecmp
* Rewrite _sys_memcmp
* Implemented _sys_prx_load_module_on_memcontainer
* Implemented __sys_look_ctype_table
Implemented _sys_tolower, _sys_toupper
Fixed _sys_strncasecmp
* Remove unnecessary newline in Log.cpp
* Fixed global variables in Log.cpp
* Restore UTF-8 in Log.cpp
* Implemented syscall _sys_process_exit
* Implemented MFF_HIDDEN for VNIDs
Minor refactoring
Now possible: ```REF_FUNC(...).flag(MFF_HIDDEN);```
* Fix initial log message
* Backup logs to old_logs/
* Add
* Move sys_process_exit
* Silent some compiler warnings

Download: rpcs3 Git (2017/09/20) x64
Source: Here

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