EmuCR Feeds
Email Us

EmuCR: DolphinDolphin Git 5.0-5152 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5928 from JonnyH/PR/fix-qt-build-USE_UPNP-disabled
Qt frontend build fix for USE_UPNP=OFF
* Qt frontend build fix for USE_UPNP=OFF
A couple of missing "#ifdef USE_UPNP" around
NetPlaySetupDialog::m_host_upnp
* Merge pull request #5478 from stenzek/vulkan-nvidia
Vulkan: Don't use vkCmdClearAttachments on NVIDIA with MSAA
* Vulkan: Add a driver bug for NV when MSAA is enabled
This causes the card to lock up when vkCmdClearAttachments is called,
when multisampling is enabled. Seems to be restricted to Maxwell and
newer?
* Merge pull request #5868 from stenzek/d3d-require-new-compiler
D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
* D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
Previously we were falling back to an earlier version of the compiler.
The older version cannot compile our ubershaders without various
graphical issues.
* Merge pull request #5926 from ligfx/lintallsource
Fix two small lint errors
* Fix two small lint errors
* Merge pull request #5880 from stenzek/nv-ubershaders
Ubershader optimizations for NVIDIA
* UberShaderPixel: Use an if trees instead of switch statements on GL
The switch statements in these functions appear to get transformed into
an if..else chain on NVIDIA's OpenGL/Vulkan drivers, resulting in lower
performance than the D3D counterparts. Transforming the switch into a
binary tree of ifs can increase performance by up to 20%.

Download: Dolphin Git 5.0-5152 x64
Download: Dolphin Git 5.0-5152 Android
Source: HereDolphin Git 5.0-2877



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!