2017-08-20

DeSmuME Git (2017/08/20)

EmuCR:DeSmuMEDeSmuME Git (2017/08/20) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* GPU: Try to clean up GPUEngineBase::_SpriteRenderPerform() a little bit.
* GPU: Be consistent with how we apply the sprite window flags.
- Now applies the sprite window flags consistently between rotozoomed
and non-rotozoomed modes.
- Applying the sprite window flags in rotozoomed modes now ignores
sprite priority as intended.
* GPU: When compositing a sprite, remove the color effect enable test so that the enable test and the OBJ translucency test don't conflict whenever window testing is also enabled. Fixes the portal-in-the-horizon scene in Pokemon Mystery Dungeon: Explorers of Sky. (Fixes #92.)
- Also rename some variables for better code clarity.
* GPU.cpp/.h: Revert back to using Unix-style line-endings instead of Windows-style line-endings.

Download: DeSmuME Git (2017/08/20) x86
Download: DeSmuME Git (2017/08/20) x64
Source: Here

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