Cxbx Reloaded Git (2017/07/27) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.
Cxbx Reloaded Git Changelog:
* Merge pull request #529 from LukeUsher/various-tweaks-and-fixes
Various Bug Fixes and Improvements
* Restore an intentional Sleep();
* Fix a regression in ZSNES
* Fix an issue with CMcpxBuffer::Play being undetected after commit #https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/4f019d94409421af61da168e6f285f1a446aa4d8
* Replace some Sleep() with SwitchToThread
This prevents Windows giving up the Cxbx processes timeslice, allowing other xbox threads to run.
This fixes the audio stuttering in JSRF!
* Merge branch 'HLE-Audio-Improvement' into various-tweaks-and-fixes
* NtQueryVolumeInformationFile improvements
* Log IoCreateFile errors as status strings rather than codes
* Fix some bugs in EmuFile added by the previous change
* Default to Xbe Path if no symbolic links could be resolved
Fixes PathNotFound error in Rise of the Triad
Allows the audio to play!
* 5788 CaptureStateBlock actually existed back in 5455
* Always forward Xbox KeWaitForMultipleObjects to Windows KeWaitForMultipleObjects
KeWaitForMultipleObjects does support a count of 1, so there is no need for this extra check!
Download: Cxbx Reloaded Git (2017/07/27)
Source: Here
2017-07-27
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