BizHawk Git (2017/07/10) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* cleanup of some unused images
* fix build
* remove LuaInterface. shouldn't need it, if things go well.
At this point we lack the luaperks (luasockets etc.) which we previously had; but maybe other people's libraries will work better.
* use NLua+KopiLua instead of LuaInterface
* set released to true on some new Pizza Boy, PicoDrive, and Uzem
* TSTHawk: Change default height
* Gambatte: Settings: Use an enum for ConsoleMode instead of stringly typed. Developers who have been using recent dev builds will need to change "Default" to 0 in config.inneys...
* Pizza: Fix trying to load a CGB rom in SGB causing the universe to explode
* fix prereq alert target url (fixes #910)
* TraceLogger - Turn off core tracing when closing, TooManager - check for disposed tools before running NewUpdate(), fixes #911
* TSTHawk: Fix less than ideal video output. Whoops!
* TSTHawk: controller stuff
* use GLobal.Game to determine 32x flag
* asdf
* fix crash in snes virtualpad when mouse is used
* Update some author meat-a deet-a
* PicoDrive: Add core query whether 32X hardware is currently active. Remove code that assumed that the emulator would always activate 32X hardware when _32xPreinit was true, or that it would never activate 32X hardware when _32xPreinit was false. Both assumptions are false.
* capture game gear flag in movies
* PicoDrive: Add the rest of the games to the DB. Expose IRegionable information and use it to inform FPS rate
* Capture 32x flag in movies
* add support for the .32x file extension
* Rom loader - support loading the pico core from gamedb, set 32x games to pico and 32x mode
* Adult Video Games
* tastudio greenzone settings - don't check for if 64 bit process
* remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans
Download: BizHawk Git (2017/07/10)
Source: Here
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